Computing
Hour of Code
Year 6 completed their hour of code by creating a tennis game in Scratch. They had to crest backgrounds, sprites that move and sense and create a scoring system.
Year 6 completed their hour of code by creating a tennis game in Scratch. They had to crest backgrounds, sprites that move and sense and create a scoring system.
On Friday 13th December, we officially opened our outdoor classroom. We have named it ‘The Rush Room’ in memory of our Governor; Councillor Peter Rush. Peter’s family attended the opening and it was blessed by Bishop Mark. We are delighted that not only our pupils at St Luke’s will benefit Read more…
Well done to everyone who took part in craft club this half-term. We had lots of fun completing activities such as making Christmas tree decorations, wooden gonks, cupcake decorating, paper aeroplanes and much more. We have had to use, and have improved, many of our essential skills such as listening Read more…
Our hour of coding was spent completing a Minecraft coding challenge. We absolutely loved this and figured out how to make our Minecraft character move using code.
For today’s computing lesson we enjoyed an hour of coding! The children were able to work independently or collaboratively to complete the coding tasks of their choice. It was great to see a range of codes create to complete the games
This week it is ‘Hour of Code’. We completed a coding lesson during our computing time where we practised our basic coding skills.
This week we have taken part in ‘Hour of Code’ during our computing lesson. Hour of code is a worldwide movement that aims to introduce millions of children to computer science through one hour coding activities. The children had a great time learning some basic coding skills. Well done Year Read more…
In Computing today, Juniper and Pine took part in a coding session for ‘Hour of Code’, which is where millions of students all over the globe celebrate Computer Science Education. The children put their coding skills to the test as they were able to input their codes to create different Read more…
We researched different chicken fajita recipes to decide which would be easiest to recreate. From this we used Purple Mash to create our own recipe cards.
Year 6 used their story maps to create a text adventure linked to our English narrative writing. The reader makes text-based choices which decides outcomes for characters. We created pages and used navigation buttons to move to the correct page.